RPG, Cards e Video Game é um blog que traz várias informações úteis, links para programas e diversão digital gratuitos. Enviem sugestões para que possamos melhorar.

Boa diversão!

O blog encerrou as atividades em 2008...

O blog encerrou as atividades dia 5 de setembro de 2008.
Nenhum dos arquivos apresentados aqui é ou foi hospedado pelo blog, o layout original foi removido, alguns dos meus artigos originais foram substituídos por artigos da wikipedia (com as devidas fontes citadas), muitos foram deletados e outros foram substituídos por vídeos do you tube , o blog só está no ar como arquivo e o blog não possui anúncios.
O blog não será atualizado por enquanto, mas pode voltar a ser atualizado a partir da metade do ano de 2010...

domingo, agosto 26, 2007

The Elder Scrolls III: Morrowind - Detonado em vídeo



Explicação do autor do vídeo (se alguém tiver qualquer problema eu traduzo depois...).

Single-segment 0:14:26 by Ryan 'Benito' Bennitt.


Player stats:
Name: Dunkwyk
Race: Argonian (Chosen for 50 Speed, 40 Intelligence, Alchemy Bonus)
Class: Assassin (Chosen for Speed +10, Intelligence +10, Alchemy Minor Skill)
Sign: The Steed (Chosen for Speed +25)

Scyda Neen
Take ring (all) from barrel outside
Talk to Sellus Gravius "Morrowind", "duties" (gives you gold)
Travel by siltstrider to Balmora

Balmora
Go to Mage's Guild
Speak to Ranis Athrys, "join the Mages Guild"
Mage teleport to Caldera

Caldera
Steal master's alchemy set from top of tower in Mages Guild
Go to Ghorak Manor, steal Orcish armour from crate on top floor
Sell Orcish Greaves & Cuirass to Creeper
Go to Verick Gemain, Trader, Purchase Warhammer of Wounds, Amulet of Recall, and sell unwanted items
Mage teleport to Sadrith Mora

Sadrith Mora
Mages Guild, Purchase 10 Corkbulb, 10 Racer Plumes, 10 Trama Root from Tusamircil
Go to Imperial Shrine
Purchase 5 Chokeweed, 10 Saltrice from Scelian Plebo
Purchase 130 Ash Yam, 65 Bloat, 5 Guar Hide, Divine Intervention Spell from Aunius Autrus
Assign quick keys: Warhammer (1), Alchemy (2), Recall (3), Divine Intervention (4)
Create and drink Fortify Intelligence in batches of 5
Create Levitate potion
Levitate to Apothecary, Purchase 7 Shalk Resin, 5 Kagouti Hide from Pierlette Rostorard
Purchase 2 Vampire Dust, 60 Bloat from Anis Seloth, Alchemist
Create and drink Fortify Intelligence in batches of 5 from Ash Yam & Bloat
Create 2 Fortify Strength & Fortify Health from Ash Yam, Vampire Dust, Shalk Resin
Create 5 Fortify Luck from Guar Hide, Corkbulb
Create 5 Restore Health from Corkbulb, Saltrice
Create 5 Fortify Speed & Restore Fatigue from Kagouti Hide, Shalk Resin, Saltrice, Chokeweed
Divine Intervention, go to Mages Guild
Mage teleport to Ald-ruhn

Ald-ruhn
Purchase 3 Mark Scrolls from Tanar Llervi
Assign quick keys: Scroll of Mark (2)

Levitate North-East to Vemynal, Mark outside, get Sunder, Recall
Levitate South-East to Dagoth Ur, Mark outside
Levitate South to Odrosal, get key from Dagoth Odros, get Keening, Recall

Dagoth Ur
Run through facility, Mark Facility Cavern
Kill Dagoth Ur, enter Akulakhan's Cavern
Strike Heart with Sunder
Destroy Heart with Keening, equip other weapon to avoid death
Recall to Facility Cavern, speak to Azura

Possible Improvements
=====================
Just discovered that you don't actually need to join the mages guild. Ingredients and scrolls be bought without being a member The jump down the tower in the Caldera Mages Guild can be done without getting stuck on beams (oops) on the way down. Hurts a bit, but you survive. I get stuck on a couple of bits of scenery in Caldera, furniture in the Ald-ruhn Mages Guild, and on walls/doors/scenery inside the various fortresses inside the Ghost Fence. In Sadrith Mora, Pierlette Rostorard, Apothecary, could create and drink Fortify Speed/Damage Fatigue/Restore Fatigue potion once ingredients purchased, resulting in quicker trip to the Alchemist. Might not need quite so many Ash Yams and Bloat, it depends on the early luck of the draw when creating the intelligence potions, and how powerful you want your Fortify Speed to be. Could combine Fortify Luck and Restore Health (Guar Hide, Corkbulb, Saltrice) into one potion. Could combine Fortify Health, Fortify Strength and Fortify Intelligence (Ash Yam, Vampire Dust, Shalk Resin, Bloat) into one potion. Might need only 5 Shalk Resin, 3 Kagouti Hide, 3 Chokeweed, saving one barter and a few clicks. Made a few mistakes during the alchemy section, taking off clothes when a potion didn't pick up, selecting wrong ingredient, deselecting the apparatus. Don't need to bother creating so many potions (especially levitation).

First Mark outside Vemynal might be better placed west of Dagoth Ur (if that turns out to be closer). Second Mark in Dagoth Ur crater could be placed while on the move rather than descending right into the crater (but be careful as I've ended up either stuck on scenery or in the lava while attempting this). Third Mark should be better anticipated and placed while on the move. Equipping and using Amulet of Recall should be better anticipated.

Don't need the key from Dagoth Odros, could simply buy a Scroll of Ondusi Unhinging from Tanar Llervi Don't need to drink all the potions at the end, but you must ensure Keening doesn't kill you. It took me too long to line up my aim on the heart (but there's nothing worse than striking with Sunder to find you're too far away). I go a bit psycho with Keening on the heart (However, in previous runs I have backed off too quickly and failed to destroy it). I reckon this run can be done in less than 14 minutes.

sábado, agosto 25, 2007

Lugares curiosos no Google Earth



01. Google Pool: 37°25'20.41"N 122° 5'6.00"W
02. Airplane: 50°12'47.26"N 8°52'7.31"E
03. Tent: 28°29'43.15"N 81°34'50.07"W
04. Indian 1: 6°42'51.37"N 42°11'42.82"E
05. Black Line & Fire on ice: 69° 3'7.72"N 41° 8'29.66"W
06. BAR: 39°49'21.77"N 3°28'44.50"W
07. Star: 37°24'1.66"N 116°51'58.85"W
08. Pyramid: 37°37'38.49"N 116°50'26.44"W
09. Eddie Fuck: 53°32'18.35"N 1°20'44.17"W
10. Nude Dutch People: 52° 4'43.34"N 4°19'58.12"E
11. Nude German Woman: 52°30'31.46"N 13°20'6.90"E
12. English Crop Circle: 53°31'54.33"N 1°21'24.93"W
13. Firefox-Logo: 45° 7'25.87"N 123° 6'48.97"W
14. Nazi-Building: 32°40'33.83"N 117° 9'28.36"W
15. Reversed Ship: 35° 9'18.21"N 129° 8'51.37"E
16. Bomber: 52°20'10.98"N 0°11'43.17"W
17. Indian 2 (with i-pod): 50° 0'38.19"N 110° 6'48.31"W
18. Donut Store: 25°57'0.25"N 97° 8'50.29"W
19. Giant of Tarapacá: 19°56'56.86"S 69°38'1.81"W
20. Italian Crop Circle: 44°40'52.79"N 10°19'6.39"E
21. Radar Station: 18°20'39.01"N 66°45'8.79"W
22. Sailing/Pirate Ship: 33°51'13.07"S 151°13'59.47"E

domingo, agosto 12, 2007

Resident Evil 2 Leon A - Detonado em vídeo



This is done on easy for the following reasons...

The japanese version of RE2 is actually easier than the UK/USA version, Normal mode on the Jap version is like easy mode on the UK/USA version.

Jap (normal) - UK/USA (normal)
Less enemies - more enemies
do more damage - do less damage
take less damage - take more damage

Now.....

Jap (normal) - UK/USA (easy)
Less enemies - same
do more damage - same
take less damage - same

domingo, agosto 05, 2007

The Simpsons - Detonado em vídeo



The Simpsons (c) 04/1991 Konami.

A jewel heist gone wrong sees Mr Burns's sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels - such as Springfield and Krustyland - fighting goons, thugs, zombies, drunks, firemen, and several Simpsons regulars. Many Simpsons characters that don't appear as enemies have 'cameo' scenes in the game (Otto working at a burgerstand in Krustyland, for example). The archetypal 'boss' character awaits the players at the end of every stage. The game ends with a final showdown with the evil Mr. Burns in his luxurious mansion.

The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.

- TECHNICAL -

There were several distinct versions of this game available in the arcade, the four player dedicated cabinet, the four player conversion kit (designed to retrofit "Teenage Mutant Ninja Turtles", but a lot of them ended up on "Gauntlet" machines too), and the two player conversion kit (designed to retrofit almost anything). The only real difference in game-play between versions was the maximum amount of players. The Simpsons dedicated cabinet was fairly large and had an over-sized control panel (to accommodate four players). The sides were decorated with painted side-art showing all five members of the Simpsons family scampering around (Homer seems to be stepping on the tail of the family cat). Some cabinets may have this same scene as a large sticker, instead of it being painted on. American machines are usually blue in color, while the European ones were usually white. The marquee shows a family photo and has a 'The Simpsons' logo done in yellow. The control panel repeats the graphics from the marquee and has four joysticks (one for each player), each of which is a different color. Different Simpsons machines will have different sized monitors, although 25'' and 32'' were the most popular sizes available.

Game ID : GX072

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), K053260 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This video game is based on the prime-time animated series of the same name created by Matt Groening.

The Simpsons and "Aliens" arcade machines can be seen in the background of the 'Moe's Tavern Stage'. Ever wonder why the Aliens arcade game makes a cameo appearance in The Simpsons? It turns out that both The Simpsons tv show and Aliens (the movie) are made by 20th Century Fox (and of course, Konami got the rights to make the arcade games for both franchises).

Some stuff related to the TV series :
* In the character profiles, Lisa is said to be age 7. In the TV series, she is 8 years old.

* In the Character profile, Homer's age is 35. His real age is 36. Konami goofed that one.

* Bart wears a blue shirt in this game. In the series, he normally wears an orange shirt. The blue shirted Bart appeared on various T-shirts and other Simpsons merchandise. This was even referenced in one episode of the series. Homer was waving Lisa (who wears a red dress) around to attract a bull's attention. Then Homer says 'Now for some calming blue', and reaches for Bart. Seeing that Bart is wearing an orange shirt, he says 'Where's your blue shirt?'. Bart replies 'I don't have a blue shirt'.

* In some parts of the game, the bow in Maggie's hair is pink. Other times, it is the correct blue color.

* The rabbit characters that appear in various places in the game are from Matt Groening's comic strip, 'Life in Hell'.

* Smithers is much more evil in this game than he has ever been in the show. In the series, Smithers is (as Burns himself put it) 'the sober Yin to [Burns'] raging Yang'. In this game he is depicted as a cape-wearing, bomb-throwing psycho. Smithers' voice is wrong - Smithers is colored wrong. The color scheme used in this game appears to be based on the episode 'Homer's Oddysey', in which Smithers was colored incorrectly. In this episode, his skin color was also incorrect : instead being yellow, it was a dark pink color. Also, Smithers has never worn a cape, as he does in this game (Perhaps he has an evil twin who is a cape-wearing mad bomber!).

* Mr. Burns' voice also sounds wrong, except when he says 'Excellent'. The 'Excellent' voice sample was taken directly from the show and the rest of the lines were recorded by a different actor.

* SPOILER ALERT! : After Mr. Burns has been defeated, his eyes turn into Xs as he is lying on the ground. In the series Bart's eyes were drawn as Xs in a dream sequence, when Bart was imagining that school bully Nelson Muntz had beaten him to death and the school nurse had reconstructed his face for his funeral.

* In this game Sideshow Bob helps you by giving you food that restores your health. Since a first season episode where he framed Krusty the Klown for armed robbery and his plans were foiled by the Simpson kids, he is normally a villain. It seems that this game was made before the first season was finished (Or at least the people who worked on the game hadn't seen all of the episodes yet).

* The 'Moe's Tavern' stage in this game does not look much like it's TV counterpart. In this game it seems to be underground and only accessible by hidden elevators (One of the elevators is in a fake 'Krusty' grave in the cemetary stage, the other in a wall of rock in the 'Springfield Butte' stage). Of course, in the series it is just a regular building with a regular door that people walk through off the street.

* In this game, Barney's hair color is the same color as his skin (yellow). He appeared this way in a few early episodes of the first season, but later his hair was colored brown and only the Simpson kids have hair that is the same color as their skin.

* Channel 6 (Stage 7) : The anchorman in this stage is the same one that appears in the episode 'Call of the Simpsons'. In that episode, this anchorman sounds just like Kent Brockman, but looks completely different. The anchorman's hair was colored gray in the episode, but in this game the anchorman is colored like Scott Christian (Early on in the series, an anchor named Scott Christian would frequently be 'filling in for Kent Brockman', the regular anchorman. Eventually Christian was dropped from the series and they just used Kent Brockman). This anchorman is neither Kent Brockman or Scott Christian. If you stand in front of the anchorman, he will get mad. If you jump up on the anchor's desk, he will shrug his shoulders.

In Stage 7, in the scene where you fight ninjas, the sign reads "Utabuwaza" which means "Song Dance Skill".

- UPDATES -

* In the Japanese version, there are nuclear bombs laying around that can be thrown at enemies (for example, in front of the Noiseland Arcade in the first level). These bombs are not present in the other versions. These bombs look the same as the ones Mr. Burns shoots at you on the last level.

* In the Japanese version, you can fill you life meter past full. For example, if your life meter is already full and you get an item that restores your health, you get no benefit in the non-Japanese versions. But in the Japanese version, you will get additional health points, indicated in the meter by a different color (When the life meter is full, it is purple. When it goes past full, the additional health is shown in yellow).

- STAFF -

Main programmer : A. Suzuki
Software designers : Hirotaka_2, Nwk
Graphic designer : K. Nakamura
Main character designer : Y. Takano
Character designers : K. Nakajima, Noriyuki Yokoki
Sound & effect programmer : Hideaki Kashima
Music by N. Hanzawa.
Hardware designer : H. Matsuura
Package designers : N. Satoh, K. Kamiya
Special guest : H. Iuchi_4, M. Samejima
Management : S. Kido
Supervisor : K. Nakamura

- PORTS -

* Computers :
Commodore C64 (1991)
PC [MS-DOS, 3.5'' / 5.25''] (1991)

A melhor comunidade sobre Spore:

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http://paulofagundes.blogspot.com/search/label/Spore